SOAR
Solana On-Chain Achievement & Ranking
SOAR is a program that provides a seamless solution for managing leaderboards, achievements, players’ profiles and automatic rewards distribution on the Solana blockchain. Currently supporting invocation from a TypeScript client, the integration in Solana.Unity-SDK will be coming soon.
Contents
Quick start
Create a new game
import { SoarProgram, GameType, Genre } from "@magicblock-labs/soar-sdk";
// Create a Soar client using the '@solana/web3.js' active Connection and a defaultPayer
const client = SoarProgram.getFromConnection(connection, defaultPayer);
let game = Keypair.generate();
let title = "Game1";
let description = "Description";
let genre = Genre.Action;
let gameType = GameType.Web;
let nftMeta = Keypair.generate().publicKey;
let _auths = auths.map((keypair) => keypair.publicKey);
// Retrieve the bundled transaction.
let { newGame, transaction } = await client.initializeNewGame(
game.publicKey,
title,
description,
genre,
gameType,
nftMeta,
_auths
);
// Send and confirm the transaction with the game keypair as signer.
await web3.sendAndConfirmTransaction(connection, transaction);
Create a leaderboard
const transactionIx = await client.addNewGameLeaderBoard(
newGame,
authWallet.publicKey,
"my leaderboard", // description
leaderboardNft, // nft associated with the leaderboard
100,
true // isAscending
);
await web3.sendAndConfirmTransaction(connection, transactionIx.transaction, [
authWallet,
]);
Submit a score
const score = 10;
const playerAddress = new web3.PublicKey("..."); // The player publicKey
const authWallet = web3.Keypair.fromSecretKey(bs58.decode("")); // AUTH_WALLET_PRIVATE_KEY
const leaderboardPda = new web3.PublicKey(""); // LEADERBOARD_PDA
const transactionIx = await client.submitScoreToLeaderBoard(
playerAddress,
authWallet.publicKey,
leaderboardPda,
new BN(score)
);
await web3.sendAndConfirmTransaction(connection, transactionIx.transaction, [
authWallet,
]);
Classes
SoarProgram
The SoarProgram
class gives client access to every instruction in the on-chain SOAR program.
It also gives utility functions for deriving PDAs:
const user = Keypair.generate().publicKey;
const playerAddress = client.utils.derivePlayerAddress(user)[0];
fetching an account:
const account = await client.fetchLeaderBoardAccount(address);
and fetching multiple accounts:
const accounts = await client.fetchAllLeaderboardAccounts([]);
GameClient
The GameClient
provides a more specific set of functions tailored to a single Game account.
import { GameClient } from "@magicblock-labs/soar-sdk";
Get an instance representing an existing on-chain Game account:
const soar = SoarProgram.getFromConnection(connection, defaultPayer);
const gameClient = new GameClient(soar, address);
Register a new game:
const soar = SoarProgram.getFromConnection(connection, defaultPayer);
const game = new GameClient.register(soar, ...);
// Create a new leaderboard:
await game.addLeaderboard(....);
// Access the game's state.
await game.init();
// Refresh the game's state.
await game.refresh();
// Get the most recently-created achievement for a game
const achievement = game.recentAchievementAddress();
InstructionBuilder
import { InstructionBuilder } from "@magicblock-labs/soar-sdk";
The InstructionBuilder provides a set of methods for conveniently bundling transactions.
const transaction = await this.builder
.andInitializePlayer({ username, nftMeta }, user)
.andRegisterPlayerEntry(/*...*/)
.andSubmitScoreToLeaderboard(/*...*/)
.and(/*some other transaction*/)
.then((builder) => builder.build());
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