Learn how to configure your preferred wallet
The SDK supports a veriety of wallets, including
|In-game (new or restore)
|Mobile Wallet Adapter
IWalletBase defines the common interface
The WalletBase abstract class implements
IWalletBase interface and provides convenient methods shared by all wallet adapters.
A few examples are:
- Connection to Mainnet/Devnet/Testnet or custom RPC
- Account creation
- Get balance
- Get token accounts
- Sign/partially sign transactions
- Send transactions
You can attach the Web3.cs script (../Runtime/Codebase/Web3.cs) to any game object on the scene, then call Web3.Instance.LoginWalletAdapter();
The complete list of methods is available here
WalletBase wallet = new SolanaWalletAdapterWebGL(walletAdapterOptions, RpcCluster.DevNet, ...);
Solana Mobile Stack is a set of libraries for wallets and apps, allowing developers to create rich mobile experiences for the Solana network. For more information about SMS check out the official documentation.
Mobile Wallet Adapter
To configure a wallet following the Mobile Wallet Adapter standard use the SolanaMobileWalletAdapter wallet implementation.
WalletBase wallet = new SolanaMobileWalletAdapter(solanaMobileWalletOptions, RpcCluster.DevNet, ...);
Some of the wallet, e.g. Phantom, are currently implemented using DeepLinks. Deep links are URLs that link to a specific piece of content or functionality within an app, in the context of Solana transactions, deep links can be used to sign a transaction by allowing users to approve a transaction using their Solana wallet.
Enabling deep linking for Android applications
To set up the wallet intent filter:
- In the Project window, go to Assets > Plugins > Android.
- Create a new file and call it AndroidManifest.xml. Unity automatically processes this file when you build your application.
- Copy the code sample into the new file and save it.
android:scheme=“unitydl” should match the value defined in the wallet configuration
See the detailed explanation on the Unity documentation page.
Enabling deep linking for IOS applications
See the detailed explanation on the Unity documentation page .
the defined schema should match the value defined in the wallet configuration