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Learn how to configure your preferred wallet The SDK supports a veriety of wallets, including
WalletSupportType
In-game (new or restore)In-app
In-game (Web3auth)In-app
Wallet AdapterExternal
Mobile Wallet AdapterExternal
WalletConnectExternal
Seed Vault🏗In-app

Interface

IWalletBase defines the common interface The WalletBase abstract class implements IWalletBase interface and provides convenient methods shared by all wallet adapters. A few examples are:
  • Connection to Mainnet/Devnet/Testnet or custom RPC
  • Login/logout
  • Account creation
  • Get balance
  • Get token accounts
  • Sign/partially sign transactions
  • Send transactions

Login example

You can attach the Web3.cs script (../Runtime/Codebase/Web3.cs) to any game object on the scene, then call Web3.Instance.LoginWalletAdapter();

Additional methods

The complete list of methods is available here

Wallet Adapter

To configure a wallet following the Wallet Adapter standard use the SolanaWalletAdapterWebGL wallet implementation.
WalletBase wallet = new SolanaWalletAdapterWebGL(walletAdapterOptions, RpcCluster.DevNet, ...);

WalletConnect

WalletConnect enables your game to connect with a wide range of Solana wallets — including Binance Wallet, Jupiter Mobile, Trust, OKX Wallet, and many more — through a single integration. On mobile, users can connect any supported wallet installed on their device. On desktop, they pair with their wallet by scanning a QR code. See the full list of supported Solana wallets. The integration is powered by Reown AppKit for Unity, which provides an adapter package that plugs directly into the Solana Unity SDK. Once set up, all signing and session management go through AppKit while you continue using the same Web3 APIs from Solana.Unity.SDK. For installation and setup instructions, see the Reown AppKit documentation.

SMS

Solana Mobile Stack is a set of libraries for wallets and apps, allowing developers to create rich mobile experiences for the Solana network. For more information about SMS check out the official documentation.

Mobile Wallet Adapter

To configure a wallet following the Mobile Wallet Adapter standard use the SolanaMobileWalletAdapter wallet implementation.
WalletBase wallet = new SolanaMobileWalletAdapter(solanaMobileWalletOptions, RpcCluster.DevNet, ...);
Some of the wallet, e.g. Phantom, are currently implemented using DeepLinks. Deep links are URLs that link to a specific piece of content or functionality within an app, in the context of Solana transactions, deep links can be used to sign a transaction by allowing users to approve a transaction using their Solana wallet.

Enabling deep linking for Android applications

To enable deep linking for Android applications, use an intent filter. An intent filter overrides the standard Android App Manifest to include a specific intent filter section for Activity. To set up the wallet intent filter:
  1. In the Project window, go to Assets > Plugins > Android.
  2. Create a new file and call it AndroidManifest.xml. Unity automatically processes this file when you build your application.
  3. Copy the code sample into the new file and save it.
android:scheme=“unitydl” should match the value defined in the wallet configuration See the detailed explanation on the Unity documentation page.

Enabling deep linking for IOS applications

See the detailed explanation on the Unity documentation page . the defined schema should match the value defined in the wallet configuration